hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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RectWorld.addStatic
hip
math
collision
RectWorld
Should never be manipulated, which is why their reference is not returned.
struct
RectWorld
void
addStatic
(
in
Rect
[]
rect
...
)
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hip
math
collision
RectWorld
functions
addDynamic
addStatic
opApply
update
Should never be manipulated, which is why their reference is not returned.